ESP32-S3 RGB565 and octal SPI for video use

Karol Gryn
Posts: 2
Joined: Sat May 21, 2022 9:18 pm

ESP32-S3 RGB565 and octal SPI for video use

Postby Karol Gryn » Mon May 23, 2022 4:04 am

Hello,

We are currently working on software, which would handle an OLED display using ESP32-s3. This display can be only controlled by analog signal.
If it is possible to run RGB565 on ESP32 directly without using any display controller (such as it realized is on STM32 LTDC using hsync, vsync and parallel data singals)? All examples we found online are dedicated to display with controllers (using parallel RGB565 signal + I2S, SPI for communication with controller). We've also have an idea to use octal-spi to generate proper pixel data and hsync, vsync signals and then use R-2R ladder to convert this signal to analog one. During research we found a library dedicated to Octal SPI on ESP32-S3:
https://github.com/espressif/esp-idf/co ... 213ae75ee7

We haven't found any implementation information other than PSRAM use. Have you considered using octal SPI to control other peripherals than PSRAM and do you have examples of such implementations?

We're looking to your answer.
Greetings

ESP_Sprite
Posts: 9709
Joined: Thu Nov 26, 2015 4:08 am

Re: ESP32-S3 RGB565 and octal SPI for video use

Postby ESP_Sprite » Mon May 23, 2022 5:39 am

You probably want to take a look at esp-lcd, specifically the rgb-panel functionality.

Karol Gryn
Posts: 2
Joined: Sat May 21, 2022 9:18 pm

Re: ESP32-S3 RGB565 and octal SPI for video use

Postby Karol Gryn » Wed May 25, 2022 3:09 pm

Hello,

Thank you for the reply and linked example. We run the code that you shared and it worked with LVGL. We'll try if this RGB565 would be usable for our display.

On the other hand, I would like to ask about the Octal-SPI as the another way we can try to use for out purpose. Is the implementation and possibly an example available?

Greetings

ESP_Sprite
Posts: 9709
Joined: Thu Nov 26, 2015 4:08 am

Re: ESP32-S3 RGB565 and octal SPI for video use

Postby ESP_Sprite » Thu May 26, 2022 3:21 am

Sorry, I don't think we do. FWIW, if you use PSRAM in the 'default' way, it's integrated into the ESP32s memory map and your framebuffer can be stored in it simply by storing it to memory. The LCD controller can then DMA it out of there using EDMA.

Edit: For reference, GSPI octal SPI is perfectly supported, as Deouss shows below. What I mean is that there's not direct connection between the octal SPI PSRAM and any external LCD logic. You're still perfectly able to use octal SPI on the GSPI controller to control a LCD, and you can even use PSRAM indirectly by using DMA to fetch the SPI data from PSRAM.

Deouss
Posts: 425
Joined: Tue Mar 20, 2018 11:36 am

Re: ESP32-S3 RGB565 and octal SPI for video use

Postby Deouss » Tue May 31, 2022 10:24 pm

I actually managed to connect NT35510 TFT 800x480 to K210 with octa SPI multi-line setup
Haven’t tried OTM display yet - they look the same

https://www.youtube.com/watch?v=QieHNK1mC5c

It is interesting I was able to transfer images thru UART at 2000000 baud rate
I am trying now to add touchscreen -XPT2046 or HR2046

That display is super nice - I set it up to 8bit bus at 16bit colors RGB565
I'm not sure if I could use some of ESP libraries for touchscreen so then I could move forward to LVGL

weili_an
Posts: 18
Joined: Sat Feb 05, 2022 8:16 am

Re: ESP32-S3 RGB565 and octal SPI for video use

Postby weili_an » Fri Oct 14, 2022 10:45 am

so cool!

weili_an
Posts: 18
Joined: Sat Feb 05, 2022 8:16 am

Re: ESP32-S3 RGB565 and octal SPI for video use

Postby weili_an » Fri Oct 14, 2022 10:46 am

so cool!
Deouss wrote:
Tue May 31, 2022 10:24 pm
I actually managed to connect NT35510 TFT 800x480 to K210 with octa SPI multi-line setup
Haven’t tried OTM display yet - they look the same

https://www.youtube.com/watch?v=QieHNK1mC5c

It is interesting I was able to transfer images thru UART at 2000000 baud rate
I am trying now to add touchscreen -XPT2046 or HR2046

That display is super nice - I set it up to 8bit bus at 16bit colors RGB565
I'm not sure if I could use some of ESP libraries for touchscreen so then I could move forward to LVGL

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