Flash and RAM Usage Information from Build

tony@shatalmic.com
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Joined: Sun Dec 16, 2018 4:06 am

Flash and RAM Usage Information from Build

Postby tony@shatalmic.com » Mon Sep 23, 2019 8:00 pm

My code size takes up 99% of the flash and when I run I often get out or memory errors when the wifi tries to allocate memory.

I would like to figure out where all the code and RAM is being used. My app isn't really that big, but I do use several libraries.

Can someone tell me a good way to profile my application at build time using a .map file (can't find one) or some other method?

I just need to know what is taking up all the Flash and RAM so I can try to optimize something. I have to add more code and don't have any room.

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