what is the difference between compiling for esp32dev vs nodemcu-32S?

marcmerlin
Posts: 30
Joined: Mon Apr 17, 2017 12:50 am

what is the difference between compiling for esp32dev vs nodemcu-32S?

Postby marcmerlin » Sat Mar 09, 2019 10:41 pm

I have a nodemcu-32 ESP32.
In my older arduino builds, I would just build with esp32 dev module.
Now, there is an option to compile for nodemcu-32.
Although my builds work regardless of which one I pick.

What does selecting chip specific compilation do differently?

Thanks

marcmerlin
Posts: 30
Joined: Mon Apr 17, 2017 12:50 am

Re: what is the difference between compiling for esp32dev vs nodemcu-32S?

Postby marcmerlin » Sun Mar 10, 2019 7:30 pm

mmmh, compiling for nodemcu is actually worse, it removes partition scheme options. or core debug options.
So, no idea why those CPU compile options are even there...

marcmerlin
Posts: 30
Joined: Mon Apr 17, 2017 12:50 am

Re: what is the difference between compiling for esp32dev vs nodemcu-32S?

Postby marcmerlin » Mon Mar 25, 2019 12:47 am

So, no one can tell me why there are so many ESP32 chip options I can compile for, and why compiling for ESP32 dev seems better options-wise than using NODEMCU which is the chip I actually have?

Agree007
Posts: 103
Joined: Mon Sep 18, 2017 7:11 pm
Location: Copenhagen

Re: what is the difference between compiling for esp32dev vs nodemcu-32S?

Postby Agree007 » Mon Mar 25, 2019 7:36 pm

There is files defining each board type (dont recall name or location) - but it define specific parts for each board, like gpio pin used for build in led etc.

So as long as you select a board without any conflict with you actual board, you should be fine.

marcmerlin
Posts: 30
Joined: Mon Apr 17, 2017 12:50 am

Re: what is the difference between compiling for esp32dev vs nodemcu-32S?

Postby marcmerlin » Thu Apr 11, 2019 5:04 am

Thanks for confirming, it seems that esp32dev is the best option then, especially now that I added a bunch of partitioning mappings in master, including ffat partitioning options I use :)

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