Good day,
I'm trying to download the bin file to an ESP32-S3 on a custom PCB using Flash Download tool v3.9.5 and an ESP-prog, but it does not work.
I am able to upload and run my firmware using Platform,io.
Any suggestions on how to get this working?
Can not program ESP-S3 with Flash Download Tool
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Re: Can not program ESP-S3 with Flash Download Tool
Looks to me like it successfully flashed; how do you figure it didn't work?
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- Posts: 12
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Re: Can not program ESP-S3 with Flash Download Tool
I tested it with a board with the firmware already loaded through my IDE.
After I upload using flash tool the code doesn't start up.
Are my addresses maybe wrong?
After I upload using flash tool the code doesn't start up.
Are my addresses maybe wrong?
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- Posts: 9709
- Joined: Thu Nov 26, 2015 4:08 am
Re: Can not program ESP-S3 with Flash Download Tool
Possibly. If any, I seem to recall that for an S3 the bootloader starts at address 0. Not sure if PIO works that way as well, but for ESP-IDF, after flashing, you can find a file called 'flash_args' in the build folder that tells you where the binaries should be flashed.
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- Posts: 12
- Joined: Thu May 19, 2022 12:47 pm
Re: Can not program ESP-S3 with Flash Download Tool
This worked, setting the bootloader to address 0x00.
Thank you
Thank you
Re: Can not program ESP-S3 with Flash Download Tool
Hi, I am using the C3 and I have the same issue. The flash runs all the way and indicates "finish", but the the program is supposed to flashing some LEDs and it is not. How did you resolve it?
P.S: I have already set the bootloader to 0x00. I am just wondering if you can suggest anything to me.
P.S: I have already set the bootloader to 0x00. I am just wondering if you can suggest anything to me.
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Re: Can not program ESP-S3 with Flash Download Tool
This was correct and fixed my problem. Thank you!ESP_Sprite wrote: ↑Sat Jun 24, 2023 1:58 amPossibly. If any, I seem to recall that for an S3 the bootloader starts at address 0. Not sure if PIO works that way as well, but for ESP-IDF, after flashing, you can find a file called 'flash_args' in the build folder that tells you where the binaries should be flashed.
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