How to custom flash command VS Code

User avatar
gunar.kroeger
Posts: 143
Joined: Fri Jul 27, 2018 6:48 pm

How to custom flash command VS Code

Postby gunar.kroeger » Sun Mar 15, 2020 7:21 pm

I am able to build and flash my program. But I'm using a custom partition table with 2 app sections, one smaller than the other. How can I make VS Code flash into the 2nd partition instead of the first app partition it finds?

I know VS Code uses the build/flash_projects_args file, but it is automatically generated. In make I could use Makefile to add custom flash commands, how would the equivalent be for cmake in VS Code?

Thanks
"Running was invented in 1612 by Thomas Running when he tried to walk twice at the same time."

ESP_bignacio
Posts: 229
Joined: Wed May 02, 2018 12:12 pm

Re: How to custom flash command VS Code

Postby ESP_bignacio » Mon Mar 16, 2020 11:45 am

What kind of custom flash commands you would like to use?

Usually for handling partitions, setting a Custom Partition CSV table in menuconfig as shown here https://docs.espressif.com/projects/esp ... tom-tables would allow you to organize the partition table as you see fit.

You could try using the partition tool in ESP-IDF https://docs.espressif.com/projects/esp ... -interface to write specific partitions for the moment, since we haven't implemented this functionality in the extension for the moment.

User avatar
gunar.kroeger
Posts: 143
Joined: Fri Jul 27, 2018 6:48 pm

Re: How to custom flash command VS Code

Postby gunar.kroeger » Mon Mar 16, 2020 12:48 pm

This is the flash command in Makefile that I used. connectag is the main partition at 0x90000 and Updater is a small partition (other project) that takes updates the main partition with data from the SD card.

Code: Select all

fullflash:
	python ${IDF_PATH}/components/esptool_py/esptool/esptool.py --chip esp32 --port COM4 --baud 921600 --before default_reset --after hard_reset write_flash -z --flash_mode dio --flash_freq 40m --flash_size detect 0xd000 ${PWD_UPDATER}/build/ota_data_initial.bin 0x1000 ${PWD_UPDATER}/build/bootloader/bootloader.bin 0x10000 ${PWD_UPDATER}/build/ESP32_Updater.bin 0x90000 ${PWD}/build/ESP32_connectag.bin 0x8000 ${PWD_UPDATER}/build/partitions.bin
My partitions.csv is as follows:

Code: Select all

# Name,		Type,	SubType, Offset,   Size
nvs,		data,	nvs,     0x9000,  	0x4000
otadata,	data,	ota,     0xd000,  	0x2000
phy_init,	data,	phy,     0xf000,  	0x1000
ota_0,		app, 	ota_0,	0x10000, 	0x80000
ota_1,		app,	ota_1, 		   , 	0x360000
storage,	data,	spiffs, 	   ,	0x10000
Is there no way to alter the flash command, or a way to send this command in the powershell integrated to VS Code?
"Running was invented in 1612 by Thomas Running when he tried to walk twice at the same time."

User avatar
gunar.kroeger
Posts: 143
Joined: Fri Jul 27, 2018 6:48 pm

Re: How to custom flash command VS Code

Postby gunar.kroeger » Mon Mar 16, 2020 1:42 pm

ESP_bignacio wrote:
Mon Mar 16, 2020 11:45 am
You could try using the partition tool in ESP-IDF https://docs.espressif.com/projects/esp ... -interface to write specific partitions for the moment, since we haven't implemented this functionality in the extension for the moment.
The parttool.py would work for me, but how can I make PowerShell find it? I'm getting the CommandNotFoundException.
"Running was invented in 1612 by Thomas Running when he tried to walk twice at the same time."

User avatar
gunar.kroeger
Posts: 143
Joined: Fri Jul 27, 2018 6:48 pm

Re: How to custom flash command VS Code

Postby gunar.kroeger » Mon Mar 16, 2020 6:48 pm

customflasherror.png
customflasherror.png (22.92 KiB) Viewed 11593 times
"Running was invented in 1612 by Thomas Running when he tried to walk twice at the same time."

Who is online

Users browsing this forum: No registered users and 71 guests