Bluetooth Communications and Mesh
Posted: Thu Oct 24, 2024 8:54 am
Hello,
I'm designing a product where there is a one to one pairing of a controller and a robot and for this I would like to use Bluetooth using the ESP32 H2 module. This is nice and easy and I can see how to do this.
However I want there to be interaction between the robots on certain events. For example one robot should be able to effect all the other local robots when a power up is picked up. For this I am considering if mesh is a possible way forward? I don't want any type of phone app to be involved and ideally things need to be as easy as possible. I've been looking at the BLE mesh examples in the IDF but they all contain either a provisioning master phone app or have server and client models with no explaination of what a server/client's role in the system is. I've watched videos and read through as many docs as I can find but I'm more confused then ever.
Is mesh the best way to acheive what I want or is there a simpler way?
Really appreciate any input on this one.
Best regards, Ben
I'm designing a product where there is a one to one pairing of a controller and a robot and for this I would like to use Bluetooth using the ESP32 H2 module. This is nice and easy and I can see how to do this.
However I want there to be interaction between the robots on certain events. For example one robot should be able to effect all the other local robots when a power up is picked up. For this I am considering if mesh is a possible way forward? I don't want any type of phone app to be involved and ideally things need to be as easy as possible. I've been looking at the BLE mesh examples in the IDF but they all contain either a provisioning master phone app or have server and client models with no explaination of what a server/client's role in the system is. I've watched videos and read through as many docs as I can find but I'm more confused then ever.
Is mesh the best way to acheive what I want or is there a simpler way?
Really appreciate any input on this one.
Best regards, Ben