Editing Nes emu controls for built in game pads
Posted: Thu Dec 07, 2017 7:57 am
I've been studying the NES emu for the esp32 and I have a few questions. I found the nes inputs files here...
https://github.com/espressif/esp32-nese ... nesinput.h
and the playstation controller stuff here....
https://github.com/espressif/esp32-nese ... ntroller.c
I want to build a console so I can play old nes games but I want to use two featherwing joys (with analog and button cross) as the controls. one on either side of a screen.
So how can I make the inputs draw from the featerwing joys instead of looking for ps controller.
https://www.adafruit.com/product/3632
https://github.com/espressif/esp32-nese ... nesinput.h
and the playstation controller stuff here....
https://github.com/espressif/esp32-nese ... ntroller.c
I want to build a console so I can play old nes games but I want to use two featherwing joys (with analog and button cross) as the controls. one on either side of a screen.
So how can I make the inputs draw from the featerwing joys instead of looking for ps controller.
https://www.adafruit.com/product/3632