Hi Team,
I am very happy to see the arrival of the new SDK. I want to know:
1/ Does it include Bluetooth Low Energy functions, that are so much waited?
2/ I have a computer booting on Ubuntu for developing on ESP32. I already installed crosstool-ng. Should I follow again the procedure on top that was already installed?
https://github.com/espressif/ESP32_RTOS_SDK/tree/v3.0.0
3/ Do we have memory map?
4/ What about ease of use of dual-cores?
Thank you in advance,
Availability of BLE functions in latest SDK v3.0?
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Re: Availability of BLE functions in latest SDK v3.0?
1) I don't think so.
2) If you got the SDK using Git, running 'git pull' should get you up-to-date.
3) Sorry, nope. It's not that useful anyway, the 'real' ESP32 is to be released pretty soon and it has a fairly different memory map.
4) Same as 3: the dual-core architecture has changed dramatically. The 'real' ESP32 is going to have a somewhat different SDK with native multicore multithreading.
Hope that helps.
2) If you got the SDK using Git, running 'git pull' should get you up-to-date.
3) Sorry, nope. It's not that useful anyway, the 'real' ESP32 is to be released pretty soon and it has a fairly different memory map.
4) Same as 3: the dual-core architecture has changed dramatically. The 'real' ESP32 is going to have a somewhat different SDK with native multicore multithreading.
Hope that helps.
Re: Availability of BLE functions in latest SDK v3.0?
What is that SDK going to be called? Will it be under a different repo?ESP_Sprite wrote:The 'real' ESP32 is going to have a somewhat different SDK with native multicore multithreading.
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- Posts: 9833
- Joined: Thu Nov 26, 2015 4:08 am
Re: Availability of BLE functions in latest SDK v3.0?
Both good questions, and releasing that hasn't really had much discussion here, so take everything I say with a grain of salt I think it'll be under a different repo indeed, the makefile structure is different enough that it will break projects written with the old SDK. (Only very slightly, though, most people will only need to copy/paste a few new makefiles to their source dirs and that's it.) Out internal name for the thing is the not-so-imaginative 'sdkng', but we may call it something else once we release it.
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