Search found 39 matches

by ammaree
Sat Aug 17, 2024 10:46 am
Forum: ESP-IDF
Topic: Failing to flash new device with old firmware image (invalid magic number: 0xff)
Replies: 2
Views: 623

Re: Failing to flash new device with old firmware image (invalid magic number: 0xff)

esptool.py read_flash 0 all filename.hex
esptool.py write_flash 0 filename.hex
by ammaree
Fri Aug 16, 2024 3:11 pm
Forum: ESP-IDF
Topic: Failing to flash new device with old firmware image (invalid magic number: 0xff)
Replies: 2
Views: 623

Failing to flash new device with old firmware image (invalid magic number: 0xff)

For software migration testing purposes I am trying to build a test device running old firmware, the exact source of which I do not have. The old devices runs firmware built in 2019 and using SDK pre v3.1, v3.0.1 I think. I have successfully read the full 4MB flash from an existing working device us...
by ammaree
Mon Jul 15, 2024 1:29 pm
Forum: ESP-IDF
Topic: Purpose of the partition table md5 checksum
Replies: 6
Views: 3034

Re: Purpose of the partition table md5 checksum

Sorry to bother @ESP_Sprite https://esp32.com/memberlist.php?mode=viewprofile&u=169

Any chance you can help with some of the questions above?
by ammaree
Thu Jul 11, 2024 10:50 am
Forum: ESP-IDF
Topic: Purpose of the partition table md5 checksum
Replies: 6
Views: 3034

Re: Purpose of the partition table md5 checksum

Sorry another question.

Q: Will overwriting the xAA x50 + 16x checksum bytes with all xFF effectively disable checksum tests?
by ammaree
Thu Jul 11, 2024 9:58 am
Forum: ESP-IDF
Topic: Purpose of the partition table md5 checksum
Replies: 6
Views: 3034

Re: Purpose of the partition table md5 checksum

HI @ESP_Sprite thanks for the response, I think my initial thoughts were wrong. The initial checking was done on a new bootloader+firmware combo to check out the logic first. In order to better understand the situation we now did 2 builds of the exact same firmware, the only difference being CONFIG_...
by ammaree
Wed Jul 10, 2024 2:31 pm
Forum: ESP-IDF
Topic: Purpose of the partition table md5 checksum
Replies: 6
Views: 3034

Re: Purpose of the partition table md5 checksum

Very old thread but maybe ESP_Sprite { https://esp32.com/memberlist.php?mode=viewprofile&u=169 } is still listening... We have the same situation and needed the ability to change the partition table on the fly (as part of a firmware update) for adding coredump and SPIFFS partitions to very old firmw...
by ammaree
Thu Jun 10, 2021 12:36 pm
Forum: ESP-IDF
Topic: IDF.PY size size-components output redirect to file
Replies: 2
Views: 2921

Re: IDF.PY size size-components output redirect to file

True, but I am trying to avoid the delay due to the extra build step, generating the output files as part of the main build step.
by ammaree
Thu Jun 10, 2021 9:10 am
Forum: ESP-IDF
Topic: IDF.PY size size-components output redirect to file
Replies: 2
Views: 2921

IDF.PY size size-components output redirect to file

Is there any way to redirect JUST the output from "size" and/or "size-components" to a text file ?

We would like to use the text output to do easy comparisons between different optimisation outcomes.
by ammaree
Wed Apr 21, 2021 11:18 am
Forum: ESP IoT Solution
Topic: Support for TK043F1569
Replies: 0
Views: 4820

Support for TK043F1569

I recently purchased 2x displays with adapters to use with the ESP32 DevKit V4 (WROVER-IE) and the Espressif LCDKit v1.1 Based on advice from EspressIf (TK043F1508 ) and from users (link below) I ordered what I thought was the correct module. https://github.com/espressif/esp-iot-solution/issues/89#i...
by ammaree
Thu Aug 06, 2020 11:13 am
Forum: Hardware
Topic: LCDKIT 16bit parallel compatible display modules
Replies: 1
Views: 2959

LCDKIT 16bit parallel compatible display modules

Can somebody please point me to specific 16bit parallel interface display modules that can be used with the ESP32-DevKitC-VC+ESP32-LCDKit combination. We prefer modules that are direct 1-for-1 pin compatible with 2x20 pin connector on the LCDKit. Resolution in range 320x240 to 800x480 would be ideal...